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    Skill list - Shinigami

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    Skill list - Shinigami

    Post by Admin on Mon Feb 11, 2013 10:01 am

    Key: [Kido number] - [Description] - [Requirements to learn] - [Effect]

    NOTE: THE REQUIREMENTS OF THE SKILLS ARE 5 TIMES THE COST OF USING IT


    BAKUDO

    1. Sai - Locks a target's arms in place behind their back. - 100 SE - If target's spiritual pressure is less than 30% of the user, loose one turn.
    4. Hainawa - An energy rope entangles the target's arms. - 150 SE - If target's spiritual pressure is less than 40% of the user, loose one turn.
    8. Seki - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. - 220 SE - If target's spiritual pressure is less than 60% of the user, repel an attack.
    9. Geki - Engulfs the target in red light, completely paralyzing them. - 300 SE - If target's spiritual pressure is less than 80% of the user, loose one turn. - 80% chance of success.
    9. Horin - Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The Kido is able to connect with another one of itself if both have captured a target and bind them together. - 300 SE If target's spiritual pressure is less than 90% of the user, loose one turn. - 70% chance of success.
    21. Sekienton - Creates a blast upon activation and is used like a ninja's smoke bomb. - 140 SE
    30. Shitotsu Sansen - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. - 320 SE - If target's spiritual pressure is less than 90% of the user, loose two turns. - 50% chance of success.
    37. Tsuriboshi - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. - 250 SE
    39. Enkosen - Summons a shield of condensed reiatsu to block opponents' attacks. - 410 SE - If target's spiritual pressure is less than 70% of the user, 95% chance of success.
    61. Rikujokoro - Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. - 660 SE - If target's spiritual pressure is less than 120% of the user, loose one turn. - 80% chance of success.
    62. Hyapporankan - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. 540 SE - If target's spiritual pressure is less than 170% of the user, loose three turns. - 35% chance of success.
    63. Sajo Sabaku - Similar to Bakudo No. 4, but stronger, this spell binds the arms of a target. - 300 SE - If target's spiritual pressure is less than 60% of the user, loose one turn.
    73. Tozansho - Creates an inverted pyramid-shaped barrier around the caster. - 700 SE - If target's spiritual pressure is less than 200% of the user, block any long distance attack.
    75. Gochutekkan - Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. - 820 SE - If target's spiritual pressure is less than 220% of the user, loose one turn. - 80% chance of success.
    79. Kuyo Shibari - Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. - 700 SE - If target's spiritual pressure is less than 180% of the user, loose one turn.
    81. Danku - Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. - 2000 SE - Stops any kido up to 89, If target's spiritual pressure is less than 250% of the user, blocks any long distance attack.
    99, Part 1. - Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. - 1800 SE - If target's spiritual pressure is less than 300% of the user, loose one turn. - 70% chance of success.
    99, Part 2. Bankin - This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). - 2200 SE - If target's spiritual pressure is less than 300% of the user, loose one turn, dealing 300 damage if the spiritual pressures are equal. - 50% chance of success.

    HADO

    1. Sho - Pushes the target away from the caster. - 100 SE - 80% of success.
    4. Byakurai - The user fires a concentrated, powerful lightning bolt from their finger. - 200 SE - 40 damage is the spiritual pressures are equal. 80% chance of dodging if spiritual pressures are equal.
    31. Shakkaho - Fires a ball of red energy at a target. - 310 SE - 30 damage is the spiritual pressures are equal. 60% chance of dodging if spiritual pressures are equal.
    32. Okasen - Fires a wide arc of yellow energy at a target. - 310 SE - 20 damage is the spiritual pressures are equal. 35% chance of dodging if spiritual pressures are equal.
    33. Sokatsui - Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. - 500 SE - 60 damage is the spiritual pressures are equal. 30% chance of dodging if spiritual pressures are equal.
    54. Haien - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. - 550 SE - 100 damage is the spiritual pressures are equal. 90% chance of dodging if spiritual pressures are equal.
    58. Tenran - A widening tornado-like blast is fired towards the target. - 600 SE - 40 damage is the spiritual pressures are equal. 20% chance of dodging if spiritual pressures are equal.
    63. Raikoho - Fires a massive wave of yellow energy at a target. - 720 SE - 55 damage is the spiritual pressures are equal. 30% chance of dodging if spiritual pressures are equal.
    73. Soren Sokatsui - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. - 1200 SE 120 damage is the spiritual pressures are equal. 70% chance of dodging if spiritual pressures are equal.
    88. Hiryu Gekizoku Shinten Raiho - Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion. - 1500 SE - 80 damage is the spiritual pressures are equal. 5% chance of dodging if spiritual pressures are equal.
    90. Kurohitsugi - Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. According to Aizen, it has the power to distort both space and time. - 2500 SE - 150 damage is the spiritual pressures are equal. 65% chance of dodging if spiritual pressures are equal.
    91. Senju Koten Taiho - Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating. 2900 SE - 200 damage is the spiritual pressures are equal. 70% chance of dodging if spiritual pressures are equal.
    96. Itto Kaso - A forbidden spell used by Genryusai Shigekuni Yamamoto. It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. - 4500 SE - 600 damage is the spiritual pressures are equal. 10% chance of dodging if spiritual pressures are equal.

      Current date/time is Mon Nov 20, 2017 10:36 pm